![]() ![]() Due to the buffs and debuffs the damage you deal is really high, and spark can be spammed. Few enemies will be able to withstand this onslaught. You can activate Conjure, Spark and Rupture after eachother to evaporate them. The finisher Your enemy is now at your mercy.This will afflict them with both Weaken and Sapped. You then follow this up with a Torment to activate at least the two curses the totems have placed on your enemy. And the Chakram Arc will knock your enemy down or at least destabilize it. Three hits from your chakram will apply the Scorch and Chill hexes, adding two more hexes for you to detonate. Once they are close enough to receive the debuffs from the totems, you hit them with a Chakram Pierce, immediately followed by a Chakram Arc. The approach When the enemies decide to charge you instead, you wait until they are right on top of you.Putting you at a severe advantage at range. When you are fighting enemies at range you can hide behind your totems to block almost all types of ranged attacks. And if within the totems circle, using Torment and Rupture to detonate the hexes. Your main ranged options are to smack your totems, which will send out several homing bolts of elemental destruction. Once we are all buffed up and our little fortress is built, we can start bringing in enemies. Preparations You start by applying all the relevant Boons, throwing down your Haunting Beat, Welkin Ring and Sigil of Wind.The build as shown above is what you will be using against regular enemies.Combats can be devided into two types: Regular battles, and Boss battles.For bosses you rely more on your Hex Mage abilities. You excel at dealing with groups of weaker enemies with large explosions. Combining your totems and the sigil of wind to create a zone in which you are in complete control of your enemies. ![]() ![]() The primal shaman is primarily a close range caster.He locks eyes with you and the last thing you see is everything turning white as the shaman snaps his fingers. He is standing in the middle of the wind sigil and his entire body crackles with electric energy. As you try to find your footing you hear the shaman chuckle. A whizzing chakram stops you in your tracks. You dodge as many as you can, but you can't keep this up.ĭrawing your sword you dash at the shaman. As you knock another arrow, you suddenly see the totems light up and release a swarm of projectiles. You quickly loose three arrows at the shaman, but he calmly slides behind his totems and your arrows bounce off harmlessly. You break the standoff by drawing your bow. At his feet you see the crackle of a wind sigil. Both of which are shivering with magical energies. He rests his hand casually on one of his totems. Clad in glistening armor and still as the night, the primal shaman stares you down. ![]()
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